Brutal Legend Intro Area

The first introduction area of Brutal Legend went through a few revisions.  I was assigned to the area during its final version when the skull pile was added to increase the epic scale of the world.  Lee Petty, our fearless art director, provided the tiling skull terrain texture for me to use, and I assembled bones and skeletons that were already made for various other parts of the game for the final layout.  The bone path led down to the Car Museum ruins which I modeled and laid out.

intro

An area called the “Car Museum” where you first meet Ophelia was introduced, and also an introductory driving path that led you to the first boss.  Raz Mavlian provided the concepts and Kristen Russell was the material artist.

Car_Museum

Some more development concepts and models used:

Car_musem_door_web
Car_Museum_web museum-gate_web

 
 
 
 
 
 

The Car Museum arches were made with modular pieces and radially placed around the centerpiece.

Car_museum_arches_web museum-walls_web museum3_web