![Metta](images/artwork/metta_web.jpg)
Metal Angel character sketch - Metta
This is an exploratory drawing for a side character in Metal Angel. She was intented to be the young, adventurous captain of space pirate ship. I was trying to capture a sense of playfulness and assertiveness in this character sketch.
Please click on the thumbnails on the left to see
a more detailed description of each piece.
![Metal Angel](images/artwork/ma_wall_02.jpg)
Metal Angel
This set of textures is from Metal Angel, a prototype project that was highly influenced by Japanese sci-fi. The art direction was exploring between a clean slick corporate world versus a more grungy, stained metal look.
This was intented to be the techy glass floor of the robot research institute. Painted entirely in Photoshop.
![Metal Angel](images/artwork/ma_wall_01.jpg)
Metal Angel
This set of textures is from Metal Angel, a prototype project that was highly influenced by Japanese sci-fi. The art direction was exploring between a clean slick corporate world versus a more grungy, stained metal look.
This particular one was for a robot research institute. Painted entirely in photoshop.
![Rooftop](images/artwork/stonewall.jpg)
American McGee's Oz
This rock wall texture is is from American McGee's Oz, which was aiming for a flat, storybook illustration feel. The very dark lines are reminiscent of wood prints or artifacts from old printing presses.
Texture entirely painted in Photoshop.
![Collapsing Tower](images/artwork/objects_modified.jpg)
American McGee's Oz - various objects
This is the texture for one room full of objects in one of Oz's witch castles.
Again, the storybook illustration feel is emphasized with the dark outlines. The texture is entirely painted in Photoshop.
Below is a snapshot of some of these objects:
![Oz pumpkin wall](images/artwork/pumpkin_wall_relief.jpg)
American McGee's Oz - Pumpkin Garden wall
This is a texture from the Pumpkin Garden in Oz. The art direction was aiming for a flat, storybook illustration feel. The very dark lines are reminiscent of wood prints or artifacts from old printing presses. Texture entirely painted in photoshop.
![pumpkin wall render](images/artwork/pumpkin_wall_render_web.jpg)
![Osgiliath](images/artwork/paintings.jpg)
American McGee's Oz - Art Gallery Painting textures
This is a texture from Oz, which was aiming for a flat, storybook illustration feel. These were paintings for the art gallery of one of the witch's castle.
I made these "witch" paintings by borrowing/butchering various paintings and drawings I found on the net, cutting/pasting them together with various witch-like elements and then painted on them to give a unified, more illustrated feel.
![Paintings](images/artwork/paintings_example_web.jpg)
![Metal Angel](images/artwork/ma_panels_01.jpg)
Metal Angel
This set of textures is from Metal Angel, a prototype project that was highly influenced by Japanese sci-fi. The art direction was exploring between a clean slick corporate world versus a more grungy, stained metal look.
This texture is for the repetive section of an underground access tunnel underneath the hi-tech research institute.
![Metal Angel](images/artwork/ma_door_01.jpg)
Metal Angel
This set of textures is from Metal Angel, a prototype project that was highly influenced by Japanese sci-fi. The art direction was exploring between a clean slick corporate world versus a more grungy, stained metal look.
This texture was intended for a metal hatch that was exposed to the elements on the exterior of the robot research institute, thus more damage and wear.
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![Broken Lands Mage](images/artwork/mage_web.jpg)
Broken Lands character sketch - Mage
This is a mage character sketch for a prototype project called Broken Lands, which was proposed to be an action RPG. The art direction wanted to explore a soft, colorful style akin to many Japanese RPGs and Asian fantasy worlds.
This was drawn on paper, scanned and colorized in Photoshop.
![Broken Lands Warrior](images/artwork/warrior_web.jpg)
Broken Lands character sketch - Warrior
This is a warrior character sketch for a prototype project called Broken Lands, which was proposed to be an action RPG. The art direction wanted to explore a soft, colorful style akin to many Japanese RPGs and Asian fantasy worlds.
This was drawn on paper, scanned and colorized in Photoshop.
![Broken Lands Cleric](images/artwork/cleric_web.jpg)
Broken Lands character sketch - Cleric
This is a cleric character sketch for a prototype project called Broken Lands, which was proposed to be an action RPG. The art direction wanted to explore a colorful style akin to Final Fantasy, or other Asian fantasies.
This was drawn on paper, scanned and colorized in Photoshop.
![](images/dot_animated.gif)
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This section features textures and concepts I painted for projects of varied art styles from around 2003.
I have more or less specialised away from 2D work in the past few years, but since I liked these I might as well show them.
You can see some more technical texture work in the Spore section, but they are not very visually interesting because those are inputs to various procedural systems.
The first set is a selection from American McGee's Oz, which was aiming for a flat, storybook illustration feel. The very dark lines are reminiscent of wood prints or artifacts from old printing presses.
The second set is from Metal Angel, a prototype project that was highly influenced by Japanese sci-fi. The art direction was exploring between a clean slick corporate world versus a more grungy, stained metal look.
The third set is collection of some character sketches for both Metal Angel and another prototype project called Broken Lands.
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