About Me

Hi there, I’m now making art at Campo Santo, a new independent game studio in San Francisco, CA.

Previously I was a lead artist at Double Fine Productions on The Cave (PC/Consoles/ios) and was responsible for spearheading the world art and lighting in the game.

I like to wear very many hats. Besides doing a ton of environment modeling, I have experience in the art-side implementation of our foliage sim, fur layout, climate and lighting systems, cutscene lighting.  I am also usually the point person for art memory and optimization, and frequently work with programmers to diagnose and work through performance issues.

Firewatch (coming in 2015)
The Cave (2013)
Stacking (2011)
Costume Quest (2010)
Brutal Legend (2009)
Spore (2008)
The Godfather (2006)
Lord of the Rings – Return of the King (2003)

For details on my role in various projects please see my Linkedin

I don’t update this website very much, in fact, probably once in a decade.  To see what I’ve been up to, it’s better to contact me via @thatJaneNg.