This section showcases some screenshots from The Godfather game, which is the first open-world type game EA has developed on the PS2/Xbox platform.
I was the Lead World Modeler on the project and focused mostly in determing the many modeling methodologies in a new production process. My main task was to ensure that the all the work created by an in house team of about 20 world artists and other outsourced artwork would fit together like a jigsaw puzzle.
As a result of this new development model, most of the work showcased here represent the collective work of the entire art team. Unless specifically noted, the credit is shared amongst many of my department.