ROTK Osgiliath Broken Room


This is the broken city of Gondor. The whole level essentially consists of various Gondorian ruins, and the player travels in, under and on top of them.

This level was basically built from scratch in a matter of two weeks with about 4 or 5 artists. We were given a “block world” in which the designers have roughed out purely to fit pathing purposes.

This room was given to me as a grey cube with a ramp, and I had to model and texture it as I imaged it (no concept art) in 2 days. I focused most of the geometry budget on cutting the stonework out according to the texture, and paid extra attention to any profile against the sky.